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How to Succeed on Social Networks — Part One: The Pillars- A Copy from My Medium Series---------------------------------------------------------------Hello! I’m Patrice, the CEO of IAMAG, previously known as IT’S ART. I developed the first version of our website almost 18 years ago. Over the years, I’ve witnessed the rise of social networks and learned how to create a sustainable presence there, among other things.Since its early days, IAMAG’s social presence has grown steadily, reaching a global audience of over 650K followers despite ups and downs. For more than a decade, I’ve worked with artists and studios, observing how some struggle to maintain a presence on social networks.Your Identity before anything elseGrowing an audience on these platforms is becoming difficult. However, I want to assure you that those who think it’s over are misplaced. It is still crucial for artists to invest time and energy into these networks to succeed and expand their reach. Before starting, please remember that having your website is a mandatory complementary part of developing an efficient social presence and growth for many reasons that will be explained in detail later.However, performing well on social networks is one of many challenges. There are also a few misconceptions and paradoxes. Users expect a free product to deliver the best results, and while they want to grow their network, they often desire to stay within a niche artist community.These issues often arise because many people need to consider how to leverage the platform to achieve their goals before using social networks. The primary question I pose to anyone seeking my advice on this topic is, “What’s your goal? What do you want to achieve?” This question is often accompanied by another that can be pretty shocking: “What do you want to sell?”Answering these questions requires time and careful thought. Many struggle with the second question, “What am I “selling?” because “it’s not apparent. Even without a physical or digital product, you’re your name as if it were a brand — to get a job, grow an audience, or achieve other goals.Let’s discuss two critical questions:What’s the goalThis question should trigger many answers and serve as a starting point for brainstorming. Your goal might change after some time, but beginning a strategy with a clear explanation is essential. If your goal is merely to gain more followers or likes, that’s not a substantial goal for an artist. You must dive deeper to understand your motivations and dreams, which will connect to the question: What do you sell?Some possible goals include finding your dream job, publishing a book, getting noticed by a producer, working on a specific project or IP, or creating your brand. Reflect deeply to find your unique goal, often a long-held dream or part of your identity.What Do You Want to Sell?This is where your goal connects with what you want to sell. Once linked, these answers will define ‘how to make this happen’ using social networks — a topic we’ll cover in a future article, the Strategy part.It seems straightforward if your goal involves tangible outcomes like ‘creating ‘an art book’ or ‘hosting’ an exhibition. However, in many other cases, you must accept that you’re yourself as a person, essentially becoming a brand.For many artists, this can feel awkward or unappealing, but it’s essential if you want to use social networks to increase your presence and achieve your goals.This may seem disconnected from how social networks function, but it’s a crucial mindset to adopt before posting differently or more strategically.Even if this seems fundamental or theoretical, I hope it helps you somehow. I’d love to hear your thoughts and whether you’d like to see more in this series.Next, I’ll dive into the concept of social bubbles and social audiences to better understand future strategic directions. New Content on IAMAG Master Classes Online: Blender Master Class - Animate a 1950s Cityscape with a Classic CarIn this Blender Master Course, Šime Bugarija guides you through creating 1950s-style city scenes and animations. You’ll work on two projects: a quick, flexible scene and a detailed, reference-based one.Details: Click here for more informationIf you don't want to become a member and want to only access this course, it's available for $14.99, with unlimited access to the tutorial and all resources.For our premium subscribers or those with the Lifetime option, this new content is available without any extra charges. If you're interested in knowing more about Lifetime access, which gives you access to more than 700+ hours of content and all future content produced by IAMAG, please check this page.Thanks to all who support IAMAG! Becoming a Lifetime member enables us to continue adding more quality content to our platform.
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  in  đŸŽ¨ share-your-art
March 06

Protector of the North
Completed this piece last month from a key word challenge
Used Clip studio paint

  in  đŸŽ¨ share-your-art
January 31

"When Dinosaurs Ruled the Earth"

Hey, I'm jumping into the contest at the last minute (hope it's not too late).

In this scenario, something went very wrong – some researchers opened a time portal in the wrong era.

I set up the entire scene in Blender, modeling some elements and using various assets from Sketchfab and Quixel Mixer. The dinosaurs were sculpted in ZBrush, with final image touch-ups done in Photoshop.

I wish I had more free personal time to dedicate to this contest, especially for some photobashing and detailing on the final image to polish the texture of the dinosaurs and add more storytelling details to the room.

I hope you like it! 

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  in  đŸŽ¨ share-your-art
January 31
• Edited (Jan 31, 2024)

Swipe to see the final image and the WIP
"The time travel incident"

Hey, I din't find the challenge channel anymore, so I'm posting here. 

What's more fun to do than a Hommage to Jurassic Park?

I worked on this piece the last 5 days full-time. The scene was set up in Blender, the assets were partially found on Sketchfab (such as the T-Rex and the skeletons) but most of them were fine tuned and reworked.  The final image touch-up were done in Photoshop.

I plan on exporting the scene into UE5, which is why I worked very dedicated on the different assets for the environment, heavily relying on reference images from the Natural History Museum in London.

I imagined a story, where the T-Rex travels in time after a powerful meteor hits him. He finds himself in a future, where his species is shown in a museum.

I hope you like it, please leave a comment! 

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  in  đŸŽ¨ share-your-art
January 15

Pumpkin Field

Continue my series about my 2 dogs 😄

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  in  đŸ›ˇ discussions
February 28

Patrice Leymarie are there no longer monthly subscriptions to view content?

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  in  đŸŽ¨ share-your-art
December 20, 2023

Another piece made for a Creature Design workshop, ZBrush+PS.

  in  đŸŽ¨ share-your-art
December 13, 2023

An old piece for official exhibitions dedicated to Assassin's Creed Unity.
Thanks to Ubisoft and Neoludica Game Art Gallery.

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  in  đŸŽ¨ share-your-art
January 22

The Fly

  in  đŸŽ¨ share-your-art
January 13
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DragonRise_The Forgotten Realms_The True Team

Series start from challenge on Artstation2022, I truely like that theme and I was desided to expand them 11 characters with splash art

  in  đŸŽ¨ share-your-art
January 16

Get Born Again

A personal concept art project from 2021. I did a lot of shots for this project, so buckle up. đŸŤ