FROM 343 INDUSTRIES TO PIXAR : EXPERIENCE IAMC19 DAY ONE

The Journey Starts

This first day will be a unique trip from concept art, with ‘Nicolas Sparth’ Bouvier, Paul Chadeisson, to the secret of Pixar’s animation with Gini Santos, Animation Supervisor on Coco, to VFX with Jaime Jasso who’s worked on recent Star Wars movies, Previz with Halon founder, Daniel Gregoire and traditional sculpting with Andrea Blasich

 

This first day will also be the first chapter of the 3-Day Master Class by Aaron Sims; « From Sketch to Screen ». You will get through the first steps of a movie creation : Script Breakdown, Visual Inspiration and Concept Design

 

Nicolas Sparth Bouvier

Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.


 

Jaime Jasso

Jaime Jasso is a Digital matte painter and Visual Effects Artist with 18 years of experience in film visual effects, video game cinematics and other visual media.


 

Enter The Legend, Join IAMC19!

Speakers


Gini Santos

Gini Santos joined Pixar Animation Studios in September 1996. Her first project was working as a character animator on “Toy Story 2.” Santos was also given the opportunity to serve as lead animator on Pixar’s short film “Lifted.” Her most recent role was supervising animator on Disney Pixar’s, “Coco,” which was released on November 2017.


 

Daniel Gregoire

With nearly 20 years experience and creative leadership in blockbuster films, television, and games, HALON Founder Daniel Gregoire has overseen hundreds of high profile projects including War of the Worlds, Kung Fu Panda, Spider-Man 3, Life of Pi, Birdman or (The Unexpected Virtue of Ignorance), Jurassic World, The Hunger Games, Dawn of the Planet of the Apes, Alice Through the Looking Glass, Star Wars: The Force Awakens, Deepwater Horizon, Logan, and Kong: Skull Island.


 

Andrea Blasich

Andrea Blasich has spent the last 20 years working in the film industry. He graduated from the Accademia di Belle Arti di Brera in Milan with a master in scenography and started to work for a few years at different theaters in Milan.


 

Paul Chadeisson

Paul Chadeisson is a senior Illustrator & Concept Artist, full time freelance since 2016, working for games and films
His clients include: CD Projekt Red, NCSoft’s ArenaNet, 343 Industries, Ghost story games, OATS studios, Walt Disney Pictures, Alcon Entertainment, Lionsgate, 20th Century fox, Square Enix, Unit Image, The Senate VFX.


 

Aaron Sims : From Sketch To Screen Part 1

The Company will share never-before-seen assets created for award filmmakers including Steven Spielberg (War of the Worlds, Ready Player One), Michael Bay (TMNT, Transformers Series), James Wan (The Conjuring, Lights Out), and The Duffer Brothers (Hidden, Stranger Things). Through a series of original Concept Designs, 3D models, Previsualization and Visual Effects breakdowns, we’ll demonstrate how your favorite superheroes, villains, and monsters are brought to life… from Sketch-2-Screen.<.


Enter The Legend, Join IAMC19!

Speakers


Master Classes Schedule

Expand All +
  • March 15th


  • Freelance concept artist
    Master Classes
    Where
    Master Classes Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • Animator Supervisor at Pixar
    Master Classes
    Where
    Master Classes Room

  • Art | World creator | Environments at Bonfire Studios - Previously Lead Digital Matte Artist / Generalist at Industrial Light and Magic
    Master Classes
    Where
    Master Classes Room

  • PHASE 1: SCRIPT BREAKDOWN PHASE 2: VISUAL INSPIRATION PHASE 3: CONCEPT DESIGN
    Master Classes
    Where
    Master Classes Room

  • Art Director at 343 Industries
    Master Classes
    Where
    Master Classes Room

  • Previs Supervisor, Halon Supervisor
    Master Classes
    Where
    Master Classes Room

  • Traditional Sculptor/Designer at Sony Picture
    Master Classes
    Where
    Master Classes Room

  • Concept Designer/Visual Development Artist, previously production set designer at Sony Animation Pictures
    Master Classes
    Where
    Master Classes Room

  • March 16th


  • Storyboard Artist and Revisionist on DuckTales at Disney ABC Television Group
    Master Classes
    Where
    Industry Room

  • Layout (Camera & Staging) Artist at Pixar Animation Studios
    Master Classes
    Where
    Master Classes Room

  • Ron Ashtiani, Atomhawk CEO
    Industry Talks
    Master Classes
    Where
    Industry Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • The VR landscape is still vast and new. Goro Fujita takes us on a journey of art in VR sharing his story and findings working in Quill. Followed by a live painting and animation demo
    Master Classes
    Where
    Master Classes Room

  • Artist to be Announced
    Where
    Industry Room

  • Visual Development for games and film. Keyframe Illustrations. Character Design. Environment Design. Prop Design
    Master Classes
    Where
    Master Classes Room

  • Industry Talks
    Master Classes
    Where
    Industry Room

  • PHASE 4: KEY SCENES & LAYOUT PHASE 5: 3D MODELING PHASE 6: RAPID PROTOTYPING
    Master Classes
    Where
    Master Classes Room

  • Industry Talks
    Master Classes
    Where
    Industry Room

  • Art Director, Illustrator
    Master Classes
    Where
    Master Classes Room

  • Bastien Grivet and Jessica Rosier Owners of Wardenlight Studio
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Concept Artists - Twentieth Century Fox - Lucasfilm ( Contract ) - Previously Concept Artist at Naughty Dogs
    Master Classes
    Where
    Master Classes Room

  • Lead Texture Artist at Framestore
    Industry Talks
    Master Classes
    Where
    Industry Room

  • FX Supervisor at Animal Logic
    Master Classes
    Where
    Master Classes Room

  • Artist to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Michael Scherotter : 360 Sketching for VR Designers
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Master Classes
    Where
    Master Classes Room

  • March 17th


  • Concept artist at Mavel Studios
    Master Classes
    Where
    Master Classes Room

  • Senior Concept Artist at Lucasfilm
    Master Classes
    Where
    Ma

  • Artist to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • Art Director at Unified Pictures, previously Visual Development Artist at Dreamworks Animation
    Master Classes
    Where
    Master Classes Room

  • British Arrows 2018 shortlister and Kinsale shark winning Neil Stubbings is a designer, animation director, epic storyteller and skilled technical animator.
    Industry Talks
    Where
    Industry Room

  • Artist to be announced
    Industry Talks
    Where
    Industry Room

  • Master Classes
    Where
    Master Classes Room

  • PHASE 7: ANIMATION TEST / WALK-CYCLE PHASE 8: PREVISUALIZATION PHASE 9: VISUAL EFFECTS
    Master Classes
    Where
    Master Classes Room

  • Artists to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Director
    Master Classes
    Where
    Master Classes Room

  • How to get into the industry and becoming an art director.
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Join Goro Fujita live as he shows us painting and animation techniques in Quill
    Industry Talks
    Where
    Industry Room

  • Master Classes
    Where
    Master Classes Room

  • Art Director, Founder of FZD
    Master Classes
    Where
    Master Classes Room

  • Creature Design for Film with Dan Baker and Ben Kovar
    Industry Talks
    Where
    Industry Room