FROM SKETCH TO ANIMATION AND VFX : EXPERIENCE IAMC19 DAY TWO

A JOURNEY INTO INSPIRATION

Dive into a new create day, with the John Howe, Nick Gindraux, Vance Kovacs, Goro Fujita, Mike Morris, Mark Theriault, Andrea Goh.
 
And also, you’ll follow the second part of Aaron Sims Master Class; « From Sketch to Screen ». You will get through the new steps of movie creation : KEY SCENES & LAYOUT, 3D MODELING and RAPID PROTOTYPING

 

John Howe

John Howe (born August 21, 1957) is a Canadian book illustrator best known for his work based on J. R. R. Tolkien’s worlds. Howe served as one of the two chief conceptual designers for Peter Jackson’s The Lord of the Rings and Hobbit trilogies. Howe also created the visuals for the Lord of the Rings board game created by Reiner Knizia


Enter The Legend, Join IAMC19!

Speakers


 

Vance Kovacs

Vance is an independent illustrator and concept artist living in Southern California. From Characters, Environments, Props to MTG card art, book covers and theme park design, Vance has had an eclectic art career in Films, Games and Publishing.


 

Andrea Goh

Andrea Goh, Layout Artist at Pixar Animation Studios, Technical Supervisor of Sonder.

Andrea is currently a Layout Artist in the Camera & Staging department at Pixar Animation Studios and has contributed to films like “Cars 3”, “Coco” and “Incredibles 2”, currently working on “Toy Story 4”. She is also passionate in photography and meeting new people in her daily life. Andrea Goh is inspired to inspire.


 

Goro Fujita

Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California. In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby.

In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to Art in VR.


 

Mike Morris

Mike Morris has worked on various animation-based projects and television series, including the likes of The Simpsons, Disney XD’s Future Worm!, and most recently, Disney’s 2017 Duck Tales reboot.
Mike has had various roles in his career ranging from Episodic Director, Storyboard Supervisor, Storyboard Artist, as well as Character Layout, and Animator


Enter The Legend, Join IAMC19!

Speakers


 

Mark Theriault

Mark Theriault is an Effects Supervisor and Visual Development Artist. He is currently working to help build the effects and environments of “Lego Movie 2” at Animal Logic.
With over 15 years of experience in Video Game Cinematics, Visual Effects, Feature Animation, and Commercial Design he is working to push the idea that effects can tell a story. Having spent time at Dreamworks Animation, Blur Studios, ILM, Image Engine, and Animal Logic, Mark brings with him the understanding of how to develop ideas in large to small studios.


 

Aaron Sims : From Sketch To Screen Part 2

The Company will share never-before-seen assets created for award filmmakers including Steven Spielberg (War of the Worlds, Ready Player One), Michael Bay (TMNT, Transformers Series), James Wan (The Conjuring, Lights Out), and The Duffer Brothers (Hidden, Stranger Things). Through a series of original Concept Designs, 3D models, Previsualization and Visual Effects breakdowns, we’ll demonstrate how your favorite superheroes, villains, and monsters are brought to life… from Sketch-2-Screen.<.


Master Classes Schedule

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  • March 15th


  • Freelance concept artist
    Master Classes
    Where
    Master Classes Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • Animator Supervisor at Pixar
    Master Classes
    Where
    Master Classes Room

  • Art | World creator | Environments at Bonfire Studios - Previously Lead Digital Matte Artist / Generalist at Industrial Light and Magic
    Master Classes
    Where
    Master Classes Room

  • PHASE 1: SCRIPT BREAKDOWN PHASE 2: VISUAL INSPIRATION PHASE 3: CONCEPT DESIGN
    Master Classes
    Where
    Master Classes Room

  • Art Director at 343 Industries
    Master Classes
    Where
    Master Classes Room

  • Previs Supervisor, Halon Supervisor
    Master Classes
    Where
    Master Classes Room

  • Traditional Sculptor/Designer at Sony Picture
    Master Classes
    Where
    Master Classes Room

  • Art Director at Unified Pictures, previously Visual Development Artist at Dreamworks Animation
    Master Classes
    Where
    Master Classes Room

  • March 16th


  • Storyboard Artist and Revisionist on DuckTales at Disney ABC Television Group
    Master Classes
    Where
    Master Classes

  • Layout (Camera & Staging) Artist at Pixar Animation Studios
    Master Classes
    Where
    Master Classes Room

  • Ron Ashtiani, Atomhawk CEO
    Industry Talks
    Where
    Industry Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • The VR landscape is still vast and new. Goro Fujita takes us on a journey of art in VR sharing his story and findings working in Quill. Followed by a live painting and animation demo
    Master Classes
    Where
    Master Classes Room

  • British Arrows 2018 shortlister and Kinsale shark winning Neil Stubbings is a designer, animation director, epic storyteller and skilled technical animator.
    Industry Talks
    Where
    Industry Room

  • Artist to be Announced
    Where
    Industry Room

  • Visual Development for games and film. Keyframe Illustrations. Character Design. Environment Design. Prop Design
    Master Classes
    Where
    Master Classes Room

  • Industry Talks
    Master Classes
    Where
    Industry Room

  • PHASE 4: KEY SCENES & LAYOUT PHASE 5: 3D MODELING PHASE 6: RAPID PROTOTYPING
    Master Classes
    Where
    Master Classes Room

  • Art Director, Illustrator
    Master Classes
    Where
    Master Classes Room

  • Bastien Grivet and Jessica Rosier Owners of Wardenlight Studio
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Concept Artists - Twentieth Century Fox - Lucasfilm ( Contract ) - Previously Concept Artist at Naughty Dogs
    Master Classes
    Where
    Master Classes Room

  • Lead Texture Artist at Framestore
    Industry Talks
    Master Classes
    Where
    Industry Room

  • FX Supervisor at Animal Logic
    Master Classes
    Where
    Master Classes Room

  • Artist to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Michael Scherotter : 360 Sketching for VR Designers
    Industry Talks
    Where
    Industry Room

  • March 17th


  • Senior Concept Artist at Lucasfilm
    Master Classes
    Where
    Ma

  • Artist to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • 3 Hours Workshop Limited to 12 seats
    Master Classes
    Where
    VR Room

  • Concept Designer/Visual Development Artist, previously production set designer at Sony Animation Pictures
    Master Classes
    Where
    Master Classes Room

  • Artists to be announced
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Meet Andrea Chiampo, and Jama Jurabaev demonstrating their workflow in VR with Gravity Sketch
    Industry Talks
    Where
    Industry Room

  • Master Classes
    Where
    Master Classes Room

  • PHASE 7: ANIMATION TEST / WALK-CYCLE PHASE 8: PREVISUALIZATION PHASE 9: VISUAL EFFECTS
    Master Classes
    Where
    Master Classes Room

  • Concept artist at Mavel Studios
    Master Classes
    Where
    Master Classes Room

  • How to get into the industry and becoming an art director.
    Industry Talks
    Master Classes
    Where
    Industry Room

  • Join Goro Fujita live as he shows us painting and animation techniques in Quill
    Industry Talks
    Where
    Industry Room

  • Master Classes
    Where
    Master Classes Room

  • Art Director, Founder of FZD
    Master Classes
    Where
    Master Classes Room

  • Creature Design for Film with Dan Baker and Ben Kovar
    Industry Talks
    Where
    Industry Room