FROM SKETCH TO ANIMATION AND VFX : EXPERIENCE IAMC19 DAY TWO

A JOURNEY INTO INSPIRATION

Dive into a new create day, with the John Howe, Nick Gindraux, Vance Kovacs, Goro Fujita, Mike Morris, Mark Theriault, Andrea Goh.
 
And also, you’ll follow the second part of Aaron Sims Master Class; « From Sketch to Screen ». You will get through the new steps of movie creation : KEY SCENES & LAYOUT, 3D MODELING and RAPID PROTOTYPING

 

John Howe

John Howe (born August 21, 1957) is a Canadian book illustrator best known for his work based on J. R. R. Tolkien’s worlds. Howe served as one of the two chief conceptual designers for Peter Jackson’s The Lord of the Rings and Hobbit trilogies. Howe also created the visuals for the Lord of the Rings board game created by Reiner Knizia


 

Vance Kovacs

Vance is an independent illustrator and concept artist living in Southern California. From Characters, Environments, Props to MTG card art, book covers and theme park design, Vance has had an eclectic art career in Films, Games and Publishing.


 

Andrea Goh

Andrea Goh, Layout Artist at Pixar Animation Studios, Technical Supervisor of Sonder.

Andrea is currently a Layout Artist in the Camera & Staging department at Pixar Animation Studios and has contributed to films like “Cars 3”, “Coco” and “Incredibles 2”, currently working on “Toy Story 4”. She is also passionate in photography and meeting new people in her daily life. Andrea Goh is inspired to inspire.


 

Goro Fujita

Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California. In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby.

In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to Art in VR.


 

Mike Morris

Mike Morris has worked on various animation-based projects and television series, including the likes of The Simpsons, Disney XD’s Future Worm!, and most recently, Disney’s 2017 Duck Tales reboot.
Mike has had various roles in his career ranging from Episodic Director, Storyboard Supervisor, Storyboard Artist, as well as Character Layout, and Animator


 

Mark Theriault

Mark Theriault is an Effects Supervisor and Visual Development Artist. He is currently working to help build the effects and environments of “Lego Movie 2” at Animal Logic.
With over 15 years of experience in Video Game Cinematics, Visual Effects, Feature Animation, and Commercial Design he is working to push the idea that effects can tell a story. Having spent time at Dreamworks Animation, Blur Studios, ILM, Image Engine, and Animal Logic, Mark brings with him the understanding of how to develop ideas in large to small studios.


 

Aaron Sims : From Sketch To Screen Part 2

The Company will share never-before-seen assets created for award filmmakers including Steven Spielberg (War of the Worlds, Ready Player One), Michael Bay (TMNT, Transformers Series), James Wan (The Conjuring, Lights Out), and The Duffer Brothers (Hidden, Stranger Things). Through a series of original Concept Designs, 3D models, Previsualization and Visual Effects breakdowns, we’ll demonstrate how your favorite superheroes, villains, and monsters are brought to life… from Sketch-2-Screen.<.


Master Classes Schedule

  • March 15th


  • March 16th


  • March 17th


  • Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.






  • PHASE 1: SCRIPT BREAKDOWN PHASE 2: VISUAL INSPIRATION PHASE 3: CONCEPT DESIGN








  • PHASE 4: KEY SCENES & LAYOUT PHASE 5: 3D MODELING PHASE 6: RAPID PROTOTYPING







  • PHASE 7: ANIMATION TEST / WALK-CYCLE PHASE 8: PREVISUALIZATION PHASE 9: VISUAL EFFECTS