From Sketch To Screen With Aaron Sims Creative

About The Master Class

The Master Class Will be divided in 3 parts, during the event and open without any pre-registration to all IAMAG MAster Classes Attendees ( 3-DAy or 1-Day Pass )

In-depth demonstration of Aaron sims exclusive Master Class featuring their original i.p. concept detailed from story development and complete visualization execution


Schedule

An unprecedented glimpse into our ‘Sketch-2-Screen’ workflow showcasing our unique approach to character development, design and visual effects for some of the most iconic film and television franchises of our generation. ASC works alongside writers, directors, and producers in earliest stages of concept development all the way through final asset delivery…

Concept Development & Design, Key Scene Art, 3D Prototyping, Animatics, Previsualization, and Visual Effects. We will take the audience on an immersive journey through our creative workflow, revealing an artist’s view how a creature is imagined, designed, and debuted from script to screen debut.

We will be creating a multi-media demonstration complete with never-before-seen Artist Sketches, Concept Designs, Animatics, Maquettes, Animatronics, Previsualization, and Visual Effects Breakdowns that immerse the audience in our creature & world-building craft. We will provide numerous references to our recent work on the award-winning ‘Stranger Things’ series for which we have been nominated for ‘Outstanding Work in Visual Effects for a Photoreal Episode’.

March 15th

PHASE 1: SCRIPT BREAKDOWN

PHASE 2: VISUAL INSPIRATION

PHASE 3: CONCEPT DESIGN

March 16th

PHASE 4: KEY SCENES & LAYOUT

PHASE 5: 3D MODELING

PHASE 6: RAPID PROTOTYPING

March 17th

PHASE 7: ANIMATION TEST / WALK-CYCLE

PHASE 8: PREVISUALIZATION

PHASE 9: VISUAL EFFECTS



Master Class Preview

Full Schedule

  • March 15th


  • Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.






  • PHASE 1: SCRIPT BREAKDOWN PHASE 2: VISUAL INSPIRATION PHASE 3: CONCEPT DESIGN

  • March 16th









  • PHASE 4: KEY SCENES & LAYOUT PHASE 5: 3D MODELING PHASE 6: RAPID PROTOTYPING

  • March 17th








  • PHASE 7: ANIMATION TEST / WALK-CYCLE PHASE 8: PREVISUALIZATION PHASE 9: VISUAL EFFECTS