IAMAG Master Classes 2020 : A Journey into Art for Artists Working in the Video Games and Movie Industry

Learn, Share and Connect with the Best Artists

Ready for a unique journey into Art with some of the best Artists?

Join IAMAG Master Classes 2020 for 3-Day of exclusive Master Classes, Workshops, Portfolios Reviews, Recruitment and Evening Artists with Artists from all Over the world, in the heart of one of the most creative City inEurope ; Paris.

 

Dylan Cole

Dylan Cole is a production designer working in the entertainment industry. Since graduating from UCLA in 2001, he has contributed art to over 60 films. Notable credits include Senior Matte Painter on Return of the King, Concept Art Director on Avatar, and Production Designer for Maleficent.
Currently, Dylan is co-production designer on the four Avatar sequels.


 

Feng Zhu

For more than 20 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs.
Founding his own design company, Feng Zhu Design, his clients included Microsoft, Electronic Arts, Sony, Activision, Industrial Light+Magic, NCSoft, Warner Brothers, Lucasfilm, Bay Films, Epic Games, and many other top studios.


 

Kekai Kotaki

The first meaningful step was getting a job at ArenaNet, the makers of the Guild Wars franchise as a texture artist. After 5 years as Lead Concept Artist on Guild Wars 2 and 8+ years total at ArenaNet, Kekai has left to go look for new endeavors. Over the years, Kekai has made stops at places such as Bungie and Monolith, working on titles like Destiny and Mordor Shadow of War. Kekai enjoys traveling the world and doing workshops demonstrating his process and thoughts about art.


 

Nicolas Sparth Bouvier

Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.


 

Emmanuel Shiu

Emmanuel Shiu specializes in concept design, illustration and visual development for the film and videogame industries, working on movies including Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player one; Love, Death & Robots, The Amazing Spider-Man 2, Cloud Atlas, Star Trek Into Darkness, Looper, Superman Returns and Hellboy, and on videogames including Lost Planet 3, Star Citizen and Destiny 2.


 

Armand Serrano

Armand Serrano is a Filipino-American Visual Development Artist and Production Designer for animated feature films. He is known for his works at Walt Disney Animation Studios and Sony Pictures Animation. He has been in in the animation industry for almost 3 decades. He is also known as a lecturer in the field of animation and design. He conducts workshops and demos internationally.


 

Mateusz Urbanowicz

Mateusz Urbanowicz was born (1986) and raised in Silesia, Poland. Studied electronic engineering until he found out that making art can be more than a weird hobby while working with the makers of graphics tablets: WACOM. He finished Computer Graphics at Polish Japanese Institute of Information Technology, and thanks to a Japanese government scholarship, moved to Kobe, Japan to study animation and comics. Graduated with honors from Kobe Design University with a short animated movie called « Right Places ».
From 2013 he has been working as a full-time background artist in the Comix Wave Films animation studio in Tokyo. Taking part in making of TV commercials, animated TV series (for example « Space Dandy ») and feature-length animated movies (like « Your Name. »).


 

Mike Hill

Mike Hill has been working in the film and games industry for over ten years as a concept artist, level designer, creative director and IP consultant. Co-founder and ex Managing Director of the Emmy Award Winning « Karakter Design Studio », Mike’s career has taken him through some of the world’s biggest titles from Call of Duty Infinite Warfare and Horizon Zero Dawn to films such as « Blade Runner 2049 », HBO’s « Game of Thrones », Netflix « Love, Death and Robots » aswell as Denis Vileneuve’s upcoming « Dune » feature film.


 

Mike Azevedo

Mike Azevedo is an illustrator and concept artist, has worked with clients such as Riot Games, Blizzard, Valve, Guerrilla Games and others, is the founder of Mar Studio, an outsourcing studio based in São Paulo, Brazil


 

Jonathan Berube

Jonathan Berube is a Canadian Director and Creative Director based in Los Angeles, California. Born in the early 80s, Jonathan grew up with the computer graphics revolution

Over the last 20 years, Jonathan had the chance to collaborate alongside incredible teams such as Lightstorm Entertainment, Nike, Apple, Intuitive Surgical, NURO, 20Century Fox, Disney and Blizzard Entertainment to name a few…


 

Ruairi Robinson

Ruairi Robinson is an Irish filmmaker and CG artist based in Los Angeles. His first short film, Fifty Percent Grey was nominated for an Academy Award for Best Animated Short Film

His follow-up, The Silent City transition into directing live action, and gained him representation in the US, and a development deal with Warner Brothers. In 2012 he won Best Narrative film at the Vimeo Awards for his science fiction short film “BLINKY”.

His debut feature film “THE LAST DAYS ON MARS” was featured at directors Fortnight in the Cannes Film Festival in 2013.


 

Kristen Anderson

Kristen first joined Animal Logic’s Sydney Studio in 2012 as a Concept Artist and Designer on The LEGO Movie. She was Set Designer on The LEGO Batman Movie and Digital Set Designer on The LEGO Ninjago Movie. In 2016, Kristen moved to Vancouver to take on the role of Art Director on The LEGO Movie 2: The Second Part where she worked closely with the Director and Production Designer to develop and execute the look of the film.


 

MArk Osborne

Mark Osborne is a a two-time Academy Award-nominated filmmaker, a Guggenheim Fellow, and has been awarded the Chevalier of l’Order des Arts et Letters for his cultural work on behalf of the country of France. He most recently directed and Executive Produced the first-ever animated feature film adaptation of Antoine de Saint-Exupéry’s beloved classic, “The Little Prince.”

Osborne’s breakout was DreamWorks’ critically acclaimed animated blockbuster, “Kung Fu Panda,” which received an Academy Award nomination for Best Animated Feature.


 

Rosana Sullivan

Rosana Sullivan joined Pixar Animation Studios in April 2011. She worked as a story artist on “The Good Dinosaur,” and the Academy Award®-winning feature film “Coco.” Sullivan also directed the SparkShorts film “Kitbull” that debuted in February 2019.

As a story artist, Sullivan provides visual storytelling to a project’s script pages, utilizing compositional staging, environment, and character blocking.


 

Andrew Schmidt

Andrew L Schmidt is an Emmy and Annie nominated director with over 25 years experience in the animation industry. Throughout his career he has had the pleasure of working at many of the major animation studios such as Fox Television Animation, Disney TV, Dreamworks Feature Animation, Warner Bros. and Pixar Animation Studios and has amassed a long list of film and television credits including The Prince of Egypt, The Iron Giant and the Academy Award winning films Wall-E, Ratatouille, Up and Toy Story 3

Schmidt is currently a director at Dreamworks TV Animation on Guillermo Del Toro’s Emmy and Annie award winning Netflix trilogy Tales of Arcadia: Trollhunters, 3Below and Wizards.


 

Jericca Cleland

Jericca Cleland is a writer-director of original content for film and television. She developed her filmmaking skills as a cinematographer in the story-centric environment of Pixar Animation Studios where she designed filming and staging for the popular and award-winning feature films Finding Nemo and Toy Story 2.
Since then, she has worked in various capacities both independently and for other major studios, including Sony Pictures Animation, Aardman Animations, and Walt Disney Animation


 

Goro Fujita

Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California.

In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience “Henry”. Goro is also known for pioneering art in VR using tools like Quill and Medium.

In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to Art in VR.


 

Jordan Mechner

Jordan Mechner is an author, game designer, graphic novelist and screenwriter. He created the video games Karateka, Prince of Persia, and The Last Express.
His graphic novels include the New York Times best-selling, Eisner award-nominated Templar, illustrated by LeUyen Pham & Alex Puvilland.

Jordan pioneered the use of rotoscoped animation in the video game industry in his 1980s Karateka and Prince of Persia, and the 1997 adventure game The Last Express..


 

Pascal Campion

Born in River Edge, New Jersey, Pascal began his art career at a very young age. After graduating in 2000 from the Arts Decoratifs de Strasbourg with a diploma in Narrative Illustration.

In 2006 Pascal began to truly develop his own art and style, but lacking time due to his full time job, he had to come up with an efficient solution. It was then that “Sketch of the Day” was born: every morning, first thing, he creates a sketch, albeit full color, and a story unto itself. This routine has yielded an archive of close to 5,000 sketches and over 530,000 organic Instagram followers, 480,000 organic Facebook.


 

Jonathan Opgenhaffen

Jonathan Opgenhaffen is a highly skilled and talented Art Director with over 15 years experience. He has a wealth of knowledge with enables him to devise and concept a multitude of successful designs ranging from Creature development though to Environments.

Jonathan has helped and advised multiple clients and enabled them to develop a unique and original look for each project he works on.


 

Stu Bayley

Responsible for all visual aspects of RealtimeUK’s games and TV outputs; Stu Bailey has employed his artistic eye at the studio for eight diligent years and has a lot to show for his time as RealtimeUK’s Art Director.

His love of storytelling through visual mediums attracted him to the industry; where he started off as a concept designer and matte painter some twelve years ago.


 

Allan McKay

Typically, everyone wants their careers to skyrocket. But they aren’t willing to put in the work, or even to think strategically about it. We are all guilty of learning all the latest design tools and watching thousands of Z-Brush tutorials or similar – thinking this is going to drastically benefit us.

Learn with Allan McKay at IAMAG Master Classes. Allan has recently worked on projects as Avengers Endgame, and ‘an assortment of other Marvel projects’ to be named


 

Hasraf HaZ Dulull

In this industry talk session, filmmaker Hasraf HaZ Dulull talks about the challenging landscape of high concept story telling and filmmaking today and how his background as a VFX Supervisor helped him transition into a career directing feature films and TV.


 

Szymon Biernacki

Let’s welcome Szymon Biernacki, Production designer on Klaus, and Art Director at Spa Studios at IAMAG Master Classes 2020!


 

James Paick

James Paick is the founder and Creative Director at Scribble Pad Studios with over 15 years of design experience.

Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in entertainment design. James is currently working with his team of designers at Scribble Pad Studios on many unannounced projects, from new next-gen games, MMO’s, books, film, and more!


 

Aaron Sims

Aaron Sims Creative is a full-service creative studio specializing in Concept Design, Pre-Visualization, and Visual Effects… from Sketch to Screen. They pride themselves on a design-first approach to creature & world-building that develops iconic characters from visionary concept to on-screen debut… ASC’s Sketch-2-Screen workflow combines the best of concept design, 3D rapid prototyping, pre-visualization, visual effects, and virtual reality resulting in unforgettable creatures, worlds, and visual storytelling.


 

Ian McQue

Ian McQue is a concept artist/illustrator. He spent over 20 years working in the video game industry as lead concept artist and assistant art director on the bestselling Grand Theft Auto series. Now freelance and working mainly in visual development for film, his recent clients include 20th Century Fox, Paramount, Warner Bros and Sony Pictures.


 

Marcin Jakubowski

Marcin Jakubowski spent the last couple of years working exclusively with the SPA studios. Sergio Pablos is unceasing source of ideas therefore apart from “Klaus” and “Smallfoot” Marcin was engaged in other story developments.
Marcin Jakubowski was Production designer; responsible for the final look On Klaus, a role he shares with his friend Szymon Biernacki. They have developed the foundation of the style for the teaser and refined it during the full feature production. The visual language that we established is not only something that they like, but is the integral part of the storytelling style..


 

Marc Simonetti

Marc Simonetti is a French concept artist/ illustrator. Best known for his work on GRR Martin’s books “A song of Ice and Fire”, and his Iron throne, he’s also illustrated some of the most well known fantasy and SciFi novels, such as the Discworld by Terry Pratchett, The Royal Assassin trilogy by Robin Hobb, Terry Goodkind’s “Sword of truth”, or Dune Saga by Frank Herbert


 
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  • Friday- March 6th 2020


  • Saturday - March 7th 2020


  • Sunday - March 8th 2020


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