Time to celebrate the new year with a full recap all confirmed speakers for IAMC19, one of the most creative event in Europe. Don’t miss your chance to grab one of the last tickets and be part of an epic legendary event !
MARCH 15TH-17TH – PARIS
Nicolas Sparth Bouvier
Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs.
Founding his own design company, Feng Zhu Design (FZD), his client includes Microsoft, Electronic Arts, Sony, Activision, Industrial Light+Magic, NCSoft, Warner Brothers, Lucasfilm, Bay Films, Epic Games, and many other top studios. In Hollywood, he has worked closely with well established directors including George Lucas, Steven Spielberg, James Cameron, Michael Bay and Luc Besson.
Patrick O’Keefe currently serves as Art Director on Sony Pictures Animation’s computer animated Spider-Man™: Into the Spider-Verse, which is slated for theatrical release in December 2018. Previously, he served as a visual development artist on Sony Pictures Animation’s Hotel Transylvania 3: Summer Vacation, now in theaters.
Prior to joining Sony Pictures Animation, Patrick has worked on a variety of films, video games, commercials, and television shows. He served as a visual development artist and matte painter on commercials for brands like McDonald’s, Kellogg, Kraft, Amazon, and more. He also worked as a background painter on Disney Television Animation’s Big Hero Six The Series. Patrick has worked on award-winning virtual reality short films such as Henry, which won an Emmy Award for outstanding original interactive program in 2016, and Invasion!, which took home a Daytime Emmy in 2017.
Mark Osborne is the two-time Academy Award®-nominated director of the first ever animated feature film adaptation of the classic French novella The Little Prince, featuring the voice talents of Jeff Bridges, Mackenzie Foy, James Franco, Marion Cottillard, Paul Rudd, Ricky Gervais and many others. The film debuted in May of 2015 at the Cannes Film Festival, and moved audiences, performing as both a sincere adaptation, and a loving tribute to the iconic and celebrated work of literature.
Osborne was also a director of 2008’s critically acclaimed animated summer blockbuster Kung Fu Panda, which has netted a worldwide box office of more than $630 million to-date and was nominated for an Academy Award for Best Animated Feature of the year. Featuring the voice talents of Jack Black, Dustin Hoffman, Angelina Jolie, Lucy Liu and Seth Rogen, the DreamWorks family-friendly action-comedy was Osborne’s first major studio project, which he directed alongside John Stevenson.
Paul Chadeisson is a senior Illustrator & Concept Artist, full time freelance since 2016, working for games and films.
His clients include: CD Projekt Red, NCSoft’s ArenaNet, 343 Industries, Ghost story games, OATS studios, Walt Disney Pictures, Alcon Entertainment, Lionsgate, 20th Century fox, Square Enix, Unit Image, The Senate VFX.
Paul has recently worked on projects as Cyberpunk 2077, Jungle Cruise, Robin Hood (2018), Anon, Mute, BLADE RUNNER 2049: Black Out 2022, The Surge, Call of Duty: Infinite Warfare, Alien 5, Kingsglaive Final Fantasy XV, Tron: Uprising.
Nick Gindraux is a Concept artist and designer working for feature film and games. He has contributed to Naughty Dog’s The Last of Us, Uncharted 4, Uncharted 4 The Lost Legacy, and The Last of Us Part II. Nick currently works for 20th Century Fox and Lucasfilm.
John Howe (born August 21, 1957) is a Canadian book illustrator, living in Neuchâtel, Switzerland. One year after graduating from high school, he studied in a college in Strasbourg, France, then at the École des Arts Décoratifs in the same city.
He is best known for his work based on J. R. R. Tolkien’s worlds. Howe served as one of the two chief conceptual designers for Peter Jackson’s The Lord of the Rings and Hobbit trilogies. Howe also created the visuals for the Lord of the Rings board game created by Reiner Knizia, as well as a dozen follow-up expansions.
Aleksi Briclot is developing characters, universes and stories through images. He did some comic-books in the past for both the european market as well as some US comics books (two Spawn graphic novels for Todd MacFarlane).
Aleksi also did tons of illustrations for book covers (R.A. Salvatore), comic-books covers (Marvel Annihilation : Conquest, New Avengers) and several cards illustrations (Magic : The Gathering, Hearthstone). He especially enjoy working on Magic : The Gathering. The six first Planeswalkers he created for the game seems to still be fan-favorite.
Aleksi did concept arts for video-games too (Splinter Cell : Double agent, Cold Fear…) and thought that it would be funny and exciting to create his own video-game. So he co-founded the studio Dontnod Entertainment which produced Remember Me and Life Is Strange.Then it was time to move on again and go back to his child dream : the movie industry!
After Thor : Ragnarok, Antman and the Wasp and Captain Marvel he is more than happy to have worked on Avengers Infinity for Marvel Studios.
Kyle T Webster
Kyle T Webster is an illustrator, designer, and author who has drawn for The New Yorker, TIME, The New York Times, The Atlantic, Scholastic, NPR, Nike, IDEO, and many other distinguished clients. His illustration work has been recognized by the Society of Illustrators, Communications Arts, and American Illustration.
He is perhaps best known as the founder of KyleBrush.com, the brand behind the world’s best-selling, and now industry standard Photoshop brushes for professionals, used by artists at Disney, Pixar, Dreamworks, MTV Networks, and Weta Digital. These brushes were the first of their kind to be officially licensed by Adobe for inclusion in the Adobe Creative Cloud.
Kyle also currently teaches Life Drawing, Portraiture, and Digital Painting at the UNC School of the Arts.
He is currently working on the Adobe Design team on drawing and painting initiatives, including the new app, Project Gemini, which was unveiled at Adobe MAX in October of 2018
Vance is an independent illustrator and concept artist living in Southern California. From Characters, Environments, Props to MTG card art, book covers and theme park design, Vance has had an eclectic art career in Films, Games and Publishing.
Film Credits include Black Panther, Planet of the Apes, Jungle Book, Men in Black 3, Thor, The Chronicles of Narnia, upcoming Lion King and many more. Aside from films Vance has done video game concept work for God of War 4 as well as old school RPG PC games like Fallout 2 and Icewinddale while working at famed Black Isle a division of Interplay.
Mark Theriault is an Effects Supervisor and Visual Development Artist. He is currently working to help build the effects and environments of “Lego Movie 2” at Animal Logic.
With over 15 years of experience in Video Game Cinematics, Visual Effects, Feature Animation, and Commercial Design he is working to push the idea that effects can tell a story. Having spent time at Dreamworks Animation, Blur Studios, ILM, Image Engine, and Animal Logic, Mark brings with him the understanding of how to develop ideas in large to small studios.
Jaime Jasso is a Digital matte painter and Visual Effects Artist with 18 years of experience in film visual effects, video game cinematics and other visual media.
Born in Mexico Jaime started his career inspired by Science Fiction Art and Cinema, that lead to be part of one of the most important and prestigious teams of matte painters in the world at INDUSTRIAL LIGHT AND MAGIC almost 9 years ago and where he’s currently working.
Most recently Jaime worked on some epic CG environment work for AVENGERS Infinity War, STAR WARS The Last Jedi, STAR WARS Rogue One, TRANSFORMERS The Last Knight, TMNT 2, STAR WARS The Force Awakens, WARCRAFT, AVATAR, and many more.
Andrea Goh, Layout Artist at Pixar Animation Studios, Technical Supervisor of Sonder.
Andrea Goh is a technical director who enjoys solving problems and learning new things in the computer graphics world. Her curiosity drives her to have multiple sets of skills. She is the Technical Supervisor of Sonder short film that uses a unique Maya+Unity pipeline.
Andrea is currently a Layout Artist in the Camera & Staging department at Pixar Animation Studios and has contributed to films like “Cars 3”, “Coco” and “Incredibles 2”, currently working on “Toy Story 4”. She is also passionate in photography and meeting new people in her daily life. Andrea Goh is inspired to inspire.
Nicolas Weis has been a visual development artist working for the animation and video games industries in Los Angeles for over ten years. He worked for Imagi, Dreamworks and Paramount on animated features such as Astroboy, How to train your dragon, The Croods and on the Sonic Boom project for Sega/Big red button.
He was born and raised in Paris where he studied Art History at Ecole du Louvre and learnt drawing in Yannick Francois’s atelier before graduating from ESAG Penninghen in 2003.
Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area California. After graduating “The German Film School for digital production” near Berlin in 2005 majoring in 3D animation he started working as a freelance character animator and visual development artist for various companies in Germany.
In 2008 he joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience “Henry”. Goro is also known for pioneering art in VR using tools like Quill and Medium.
In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to Art in VR.
Noëlle Triaureau is a freelance concept designer. She was the Production Designer on Sony Pictures Animation’s Smurf the Lost Village. She has worked as a Visual Development artist on Surf’s Up and Cloudy with a chance of meatballs. She was Art Director on Hotel Transylvania. She is a recipient of the Joule award, an honor recognizing outstanding Sony members.
Noëlle graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France with a Bachelor of Art in European Business Management. In 1997, Triaureau helped start up L’Envol, a Summer camp for children with a serious illness modeled after Paul Newman’s Hole in the Wall Gang Camps. In 2004, she graduated from Ensad, Paris, specializing in Illustration and Animation.
Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working at Lucasfilm as senior concept artists.
Jama’s talent contributed to a number of massively popular box office hits including Marvel’s Avengers: Age Of Ultron, X-Men: Days of future past, Guardians of the galaxy, Kong Skull Island, Ready Player One
Andrea Blasich has spent the last 20 years working in the film industry. He graduated from the Accademia di Belle Arti di Brera in Milan with a master in scenography and started to work for a few years at different theaters in Milan.
After that he began a carreer in feature animation which brought him to London, Munich and eventually to the U.S.A. He worked as a sculptor for DreamWorks SKG His range broadened tremendously as he worked as a sculptor for video games as well as feature animation including such studios as DreamWorks, Bluesky Studio, Pixar, Warner Bross, Sony, Cinderbitter, Tonko House and Lucas Film.
Andrea is also working on his personal sculptures and bronzes. His work has appeared in exhibitions at Pixar Animation Studio, Cartoon Museum in San Francisco, Nucleus Gallery in Los Angeles and the Socitey of Illustartors in New York.
Two of his bronze sculptures, the Swimming Tiger and Dancing Bull, were selected as a finalists at the National Sculptures Society 80th & 82nd Annual Awards Exibition at the Tampa Museum of Art, FL (2013) and Brookgreen Gardens, SC. (2015).
Mike Morris has worked on various animation-based projects and television series, including the likes of The Simpsons, Disney XD’s Future Worm!, and most recently, Disney’s 2017 Duck Tales reboot.
Mike has had various roles in his career ranging from Episodic Director, Storyboard Supervisor, Storyboard Artist, as well as Character Layout, and Animator. Mike has also worked for a variety of other media companies including Dreamworks, Warner Bros., Bongo Comics, Disney Channel, Disney Publishing Worldwide
Gini Santos joined Pixar Animation Studios in September 1996. Her first project was working as a character animator on “Toy Story 2.” She then went on to work on “A Bug’s Life,” “Monster’s Inc.,” and Pixar’s Academy Award® winning features, “Finding Nemo,” “The Incredibles,” “Ratatouille,” and “Up.”
Santos was also given the opportunity to serve as lead animator on Pixar’s short film “Lifted.” Her most recent role was supervising animator on Disney Pixar’s, “Coco,” which was released on November 2017.
With nearly 20 years experience and creative leadership in blockbuster films, television, and games, HALON Founder Daniel Gregoire has overseen hundreds of high profile projects including War of the Worlds, Kung Fu Panda, Spider-Man 3, Life of Pi, Birdman or (The Unexpected Virtue of Ignorance), Jurassic World, The Hunger Games, Dawn of the Planet of the Apes, Alice Through the Looking Glass, Star Wars: The Force Awakens, Deepwater Horizon, Logan, and Kong: Skull Island.
A pioneer in his field, Daniel himself has been the Previs Supervisor for many of the most exciting motion picture directors in the industry including J.J. Abrams, George Lucas, Jon Favreau, M. Night Shyamalan, Michael Mann, Baz Luhrmann, and Steven Spielberg
Award winning VFX Supervisor and Technical Director in Hollywood, CA
Typically, everyone wants their careers to skyrocket. But they aren’t willing to put in the work, or even to think strategically about it. We are all guilty of learning all the latest design tools and watching thousands of Z-Brush tutorials or similar – thinking this is going to drastically benefit us.
But when it comes to our career, most of us don’t want to put in the time. Learning to negotiate high-salaries, obtain visas to work in other countries, build your brand in the industry, or get consistent freelance offers daily – or simply even just how to build a resume that really promotes you the way that you want. These are all life skills and just the tip of the iceberg of what I want to share with you.
Jean-Baptiste Monge is a French Illustrator, author, painter since 1994, creating his own illustrating stories in books. In 2010 and he moves to Canada, and then continues to explore further and develop its expertise and imagination of the characters.
Whether for their early concepts or later in the project directly on 3D, JB Monge has designed characters for companies such as Walt Disney Imagineering, Sony Pictures Animation, Digital Domain, Blizzard entertainment to name a few.
Member of the Society of Illustrators NY, JBMonge’s work received several nominations and awards in the last years. Since 2016, JBMonge is back to illustration with his publisher Goblin’s WAY, created with his wife, translating his entire bibliography for a worldwide distribution of new painting & books projects.
Marc Simonetti is a French concept artist/ illustrator. Best known for his work on GRR Martin’s books “A song of Ice and Fire”, and his Iron throne, he’s also illustrated some of the most well known fantasy and SciFi novels, such as the Discworld by Terry Pratchett, The Royal Assassin trilogy by Robin Hobb, Terry Goodkind’s “Sword of truth”, or Dune Saga by Frank Herbert
He’s also worked for many video games companies such as Activision, ubisoft, Magic The Gathering, EA, Square Enix and King Isle Entertainment. He has recently worked on Valerian and the City of Thousands Planets, a movie directed by Luc Besson on the environments, vehicles, characters, props and weapons during 10 months. He’s currently on System Schock 3 Video Game and on several upcoming feature films
Raphaël Lacoste was the Art Director of Ubisoft for games like Prince of Persia and Assassin’s Creed. He won a VES Award in February 2006 for his work on “Two Thrones” from Prince of Persia.
After this experience, Raphael worked as a Matte Painter and Senior Concept Artist on movies like Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, and Jupiter Ascending. In 2009, Raphael returned to the Video Game industry as a Senior Art Director for Electronic Arts Montreal.Today, he is the Art Director for the Assassin’s Creed games for Ubisoft.