ANOTHER DAY INTO CREATIVITY : IAMC19 DAY THREE

A JOURNEY INTO INSPIRATION

Ready for one last day into the creative world of our speakers? Learn with the Feng Zhu, Aleksi Briclot, Jama Jurabaev, Justin K Thompson, Noelle Triaureau, Nicolas Weis
 
And also, you’ll follow the second part of Aaron Sims Master Class; « From Sketch to Screen ». You will get through the new steps of movie creation : ANIMATION TEST / WALK-CYCLE, PREVISUALIZATION, VISUAL EFFECTS

 

Feng Zhu

For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs.


 

Aleksi Briclot

Aleksi Briclot is developing characters, universes and stories through images. He did some comic-books in the past for both the european market as well as some US comics books (two Spawn graphic novels for Todd MacFarlane).


 

Jama Jurabaev

Jama Jurabaev is a professional concept artist, illustrator and a matte painter currently working at Lucasfilm as senior concept artists.
Jama’s talent contributed to a number of massively popular box office hits including Marvel’s Avengers: Age Of Ultron, X-Men: Days of future past, Guardians of the galaxy, Kong Skull Island, Ready Player One


 

Justin K Thompson

Justin K. Thompson is an Emmy Award-winning artist with over 25 years of experience in the motion picture and television industries. Currently, he is the Production Designer on Spiderman: Into the Spiderverse at Sony Pictures Animation.


 

Noelle Triaureau

Noëlle Triaureau is a freelance concept designer. She was the Production Designer on Sony Pictures Animation’s Smurf the Lost Village. She has worked as a Visual Development artist on Surf’s Up and Cloudy with a chance of meatballs. She was Art Director on Hotel Transylvania. She is a recipient of the Joule award, an honor recognizing outstanding Sony members.


 

Nicolas Weis

Nicolas Weis has been a visual development artist working for the animation and video games industries in Los Angeles for over ten years. He worked for Imagi, Dreamworks and Paramount on animated features such as Astroboy, How to train your dragon, The Croods and on the Sonic Boom project for Sega/Big red button.


 

Aaron Sims : From Sketch To Screen Part 3

The Company will share never-before-seen assets created for award filmmakers including Steven Spielberg (War of the Worlds, Ready Player One), Michael Bay (TMNT, Transformers Series), James Wan (The Conjuring, Lights Out), and The Duffer Brothers (Hidden, Stranger Things). Through a series of original Concept Designs, 3D models, Previsualization and Visual Effects breakdowns, we’ll demonstrate how your favorite superheroes, villains, and monsters are brought to life… from Sketch-2-Screen.<.


Master Classes Schedule

  • March 15th


  • March 16th


  • March 17th


  • Art Director and Concept Artist veteran in the Video Game industry since 1996, author of the Structura book series, Halo 5 Art Director.






  • PHASE 1: SCRIPT BREAKDOWN PHASE 2: VISUAL INSPIRATION PHASE 3: CONCEPT DESIGN








  • PHASE 4: KEY SCENES & LAYOUT PHASE 5: 3D MODELING PHASE 6: RAPID PROTOTYPING







  • PHASE 7: ANIMATION TEST / WALK-CYCLE PHASE 8: PREVISUALIZATION PHASE 9: VISUAL EFFECTS