Ubisoft Montreal Concept Artist on FAR CRY 6

+ Special Guest, Greg Rassam, former assistant Art Director at Ubisoft

Exclusive Live Master Class series and replay for IAMAG Master Classes Members only


From Succeeding as an artist to being part

of the creative process of an AAA game

In these two parts of Live Master Class, you'll learn some priceless advice from Ying Ding on how to become a more successful artist, what it means to work in a AAA studio,

Later, in the second live, Ying Ding will, with her special guest Greg Rassam discuss weapon design for Far Cry 6 and its creative process.

Frequently Asked Questions

Can I Interact during LIVE with the artist ?

You will be able to ask your question in the LIVE chat during all Live and we've a special LIVE after LIVE session where you'll be able to interact face to face with the artist, at the end of the last LIVE

Can I access the Replay of this LIVE Series?

Replay are usually available a few hours after the LIVE and you can access these LIVE as long as you're a subscriber

Can I access this Live for free

This live and replay is part of IAMAG Master Classes subscription and available only for our member.

You can start you free trial here

Do you offer Discount for Students?

Do offer Bulk Discount for Companies or Schools ?

YES! You can check all subscription options on the Pricing Page

Can I follow this LIVE Series if I'm a beginner?

YES! All Master Classes and LIVE intend to give you a unique perspective of the creative process of artists, whatever you're a beginner or pro.


Ying Ding

Ying Ding is a concept artist at Ubisoft Montreal, where she is currently working on Assasin’s Creed Hexe. She specializes in characters and props concept art. Her credits include games such as Far Cry 5, 6, and Far Cry New Dawn. Outside of the day job, she teaches character design to aspiring artists and is very passionate about education. During the evening, she is an anime enjoyer and a cooking enthusiast.

Greg Rassam

Hi, I'm Greg Rassam. I had a typical education in my early years in Lebanon. Coming back to Montreal however, I joined the Ubisoft Campus, which was a great way to join the company. I joined as a 3D artist and worked on really cool titles like Rainbow Six Vegas 2, Avatar: The Game, Prince of Persia: The forgotten Sands. At some point I joined the Far Cry franchise and that's where I specialized and focused on gameplay assets, having a love of representing anything the player gets to interact with. It's during Far Cry 6 that I got to manage the gameplay art with a wonderful team of talented modelers, concept artists, working along side animators, designers and programmers to deliver some really cool and fun gear for the player. These days I work in other companies but with the same passion of delivering some awesome toys for the player to enjoy and use.



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