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How to Succeed on Social Networks — Part One: The Pillars- A Copy from My Medium Series---------------------------------------------------------------Hello! I’m Patrice, the CEO of IAMAG, previously known as IT’S ART. I developed the first version of our website almost 18 years ago. Over the years, I’ve witnessed the rise of social networks and learned how to create a sustainable presence there, among other things.Since its early days, IAMAG’s social presence has grown steadily, reaching a global audience of over 650K followers despite ups and downs. For more than a decade, I’ve worked with artists and studios, observing how some struggle to maintain a presence on social networks.Your Identity before anything elseGrowing an audience on these platforms is becoming difficult. However, I want to assure you that those who think it’s over are misplaced. It is still crucial for artists to invest time and energy into these networks to succeed and expand their reach. Before starting, please remember that having your website is a mandatory complementary part of developing an efficient social presence and growth for many reasons that will be explained in detail later.However, performing well on social networks is one of many challenges. There are also a few misconceptions and paradoxes. Users expect a free product to deliver the best results, and while they want to grow their network, they often desire to stay within a niche artist community.These issues often arise because many people need to consider how to leverage the platform to achieve their goals before using social networks. The primary question I pose to anyone seeking my advice on this topic is, “What’s your goal? What do you want to achieve?” This question is often accompanied by another that can be pretty shocking: “What do you want to sell?”Answering these questions requires time and careful thought. Many struggle with the second question, “What am I “selling?” because “it’s not apparent. Even without a physical or digital product, you’re your name as if it were a brand — to get a job, grow an audience, or achieve other goals.Let’s discuss two critical questions:What’s the goalThis question should trigger many answers and serve as a starting point for brainstorming. Your goal might change after some time, but beginning a strategy with a clear explanation is essential. If your goal is merely to gain more followers or likes, that’s not a substantial goal for an artist. You must dive deeper to understand your motivations and dreams, which will connect to the question: What do you sell?Some possible goals include finding your dream job, publishing a book, getting noticed by a producer, working on a specific project or IP, or creating your brand. Reflect deeply to find your unique goal, often a long-held dream or part of your identity.What Do You Want to Sell?This is where your goal connects with what you want to sell. Once linked, these answers will define ‘how to make this happen’ using social networks — a topic we’ll cover in a future article, the Strategy part.It seems straightforward if your goal involves tangible outcomes like ‘creating ‘an art book’ or ‘hosting’ an exhibition. However, in many other cases, you must accept that you’re yourself as a person, essentially becoming a brand.For many artists, this can feel awkward or unappealing, but it’s essential if you want to use social networks to increase your presence and achieve your goals.This may seem disconnected from how social networks function, but it’s a crucial mindset to adopt before posting differently or more strategically.Even if this seems fundamental or theoretical, I hope it helps you somehow. I’d love to hear your thoughts and whether you’d like to see more in this series.Next, I’ll dive into the concept of social bubbles and social audiences to better understand future strategic directions. New Content on IAMAG Master Classes Online: Blender Master Class - Animate a 1950s Cityscape with a Classic CarIn this Blender Master Course, Šime Bugarija guides you through creating 1950s-style city scenes and animations. You’ll work on two projects: a quick, flexible scene and a detailed, reference-based one.Details: Click here for more informationIf you don't want to become a member and want to only access this course, it's available for $14.99, with unlimited access to the tutorial and all resources.For our premium subscribers or those with the Lifetime option, this new content is available without any extra charges. If you're interested in knowing more about Lifetime access, which gives you access to more than 700+ hours of content and all future content produced by IAMAG, please check this page.Thanks to all who support IAMAG! Becoming a Lifetime member enables us to continue adding more quality content to our platform.
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  in  đŸŽ¨ share-your-art
December 13, 2023

My image exploring Corel Painter Essentials was published by corel in their products. :))

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  in  đŸŽ¨ share-your-art
December 12, 2023
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Big game hunters have been known to have the heads of their trophy kills stuffed and mounted on the wall. Your task is to design trophy heads that might exist in the collection of the universe's greatest hunter.

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  in  đŸŽ¨ share-your-art
December 12, 2023

Study I did recently
what do you guys think?

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  in  đŸŽ¨ share-your-art
July 23, 2023

Hi, this is my new piece.

Monk, and the Sand of Time - I want to do a series looking for a little peace between the dark days, I want to find the contrast between the Zen master and the dark and confusing things. "The sand of time" is probably no stranger to anyone, so I wanted to take that idea as the main theme, with brightly colored sand flowing through ruins, and the darkness facing a quiet Zen master.

Hope you like it ;)

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  in  đŸŽ¨ share-your-art
August 09, 2023

After doing client work for so long finally I got the time and muse to do something for myself! Fun out of my comfort zone piece that actually makes me so happy that I want to do a few more!

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  in  đŸŽ¨ share-your-art
August 12, 2023
• Edited (Aug 12, 2023)

Another new piece for my personal project.

  in  đŸŽ¨ share-your-art
September 27, 2023

Live are coming back on IAMAG Master Classes, and we're happy to start a new series neet month with Stephen Silver
 
Pre-Register and Ask your Questions LIVE : Check the Official LIVE Page

  in  đŸŽ¨ share-your-art
August 14, 2023
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Second trailer on two made for an upcoming video game project with Etienne Vittani.

https://www.youtube.com/watch?v=Sh5s41IOBVA

During a short month, we were in charge of all aspect of creation. Fleshing a pipeline to work on the same softwares at the same time. Using Unreal Engine and Perforce along with other softwares to flesh assets and environement. VFXs were made with EmberGen.

Spaceship and City were the only asset given by the videogame team, and edited by us.

Cut has been made on DaVinci Resolve.
Environment has been made on World Creator.
Assets made on Blender.
VFXs on Embergen.
Cut, SFXs and music on DaVinci Resolve.

The cut in the link has been edited after our first version, as the game team wanted to put alpha gameplay footage between cinematic renders.

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  in  đŸŽ¨ share-your-art
April 09, 2023
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Daily artwork

  in  đŸŽ¨ share-your-art
May 15, 2023
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Mother's day was apparently yesterday, so I thought I will skip to the happy ending, before I go back to capture these little dudes' friendship. Orange cats are very adventurous and yet so loving, so I definitely want it to be an orange cat family... which does not resolve the issue in the previous shot. I have added some highlights though; I want to push more the colors and the lights. 

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