From rough idea with graphite over a rough digital ink blockout and to final image. The process in my head has a lot of loops sometimes.
This is my first time painting anything with a Pokémon. As I didn't make the cut to be part of a game pitch, I decided later to do the task on my own time. It was a good practice for sure; I hadn't used filters for a long time.
This is my version of a commissioned artwork. I just reduced the heavy reference to crypto art culture - bored apes and whatever bears.
It was a lot of fun working on this one, as I had total freedom throughout the process (which took 3 days).
Sketching the thumbnails and visualizing the concepts, props and characters (i.e. visual development) is my favorite part of the process. During that phase, my client and I agreed on the direction, the style, and the level of playfulness they're willing to accept. In the museum, I put a Picasso, a prehistoric Instagram post, and a nonsensical work of modern art!
The composition consists of a single-point perspective with strong verticals and design elements that point the eye to the focal point. The lighting in the background also serves a similar purpose.
As for painting, I used a limited blue light palette with hints of warm colors here and there to break up the coldness. To me, this piece should have been a bit darker, but I increased the brightness to satisfy my children's requests 🙂
A small project, developed from a finger painting in the subway. Scroll left for close ups, full painting, color key, value sketch, sketches. You can probably easily guess, which one the fingerpainting is haha.
2 artworks I’ve been working on for a client as interaction Ona theme.
Yeah, there are tonnes of planes wreck artwork, though having just visited an air museum, I felt compelled to join the ranks. Good exercise using a carefully selected rank of 2D jungle textures and materials. Hope you like the artwork :)
Enjoying matte painting and managing to bring down the layer count by loading more time into preproduction techniques. Image quality and narrative selection is key when building an image.
Fun with ice and glacier effects
Working with ice and glacier effects is cool