Mood Concept Art #1 - The Lord of the Rings : Return to Moria
Here are some mood concept art pieces created for The Lord of the Rings™: Return to Moria™. This marked my first significant experience as a concept artist in the video game industry, and it was fun to illustrate and delve deeper into the mines of Moria.
Art Director: Bradley Fulton
Ⓒ 2022 Free Range Games. All rights reserved.
"Nobody should have been here for years, not after the collapse, but the office looked clean and taken care of. Even a still glowing cigarette was in the ashtray. My investigations led me to this place, but I had more questions now than ever. And what does the command on the computer screen even mean...?"
Continuing my personal IP, I had this picture of a very old computer in my mind, connected to that load of cables, giving it that vibe of a monster instead of a harmless piece of tech - which it is in a greater sense.
I challenged myself to model the scene in VR, and even though I normally like to use VR predominantly for organic designs, I was pleasantly surprised that creating the more clean surface was very intuitive as well.
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Hi everyone,
Just wanted to say thank you to people who intented or watched my masterclass lives. I hope some of you founds interesting things during the deconstruction and explanation of my process.
The fury, the house car, the main tracking tool for those who want to find the lost tracks of the Atlantic. It's part of a portfolio project I started after watching Feng Zhu's talk last March in Paris. More design, less illustration. I'm working on a improved version of the car
A thing I made for mermay, seems fitting for the spooky month as well
Hello, my first completed mech design ever. A mix between modeling and kitbash kits to save time.