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How to Succeed on Social Networks — Part One: The Pillars- A Copy from My Medium Series---------------------------------------------------------------Hello! I’m Patrice, the CEO of IAMAG, previously known as IT’S ART. I developed the first version of our website almost 18 years ago. Over the years, I’ve witnessed the rise of social networks and learned how to create a sustainable presence there, among other things.Since its early days, IAMAG’s social presence has grown steadily, reaching a global audience of over 650K followers despite ups and downs. For more than a decade, I’ve worked with artists and studios, observing how some struggle to maintain a presence on social networks.Your Identity before anything elseGrowing an audience on these platforms is becoming difficult. However, I want to assure you that those who think it’s over are misplaced. It is still crucial for artists to invest time and energy into these networks to succeed and expand their reach. Before starting, please remember that having your website is a mandatory complementary part of developing an efficient social presence and growth for many reasons that will be explained in detail later.However, performing well on social networks is one of many challenges. There are also a few misconceptions and paradoxes. Users expect a free product to deliver the best results, and while they want to grow their network, they often desire to stay within a niche artist community.These issues often arise because many people need to consider how to leverage the platform to achieve their goals before using social networks. The primary question I pose to anyone seeking my advice on this topic is, “What’s your goal? What do you want to achieve?” This question is often accompanied by another that can be pretty shocking: “What do you want to sell?”Answering these questions requires time and careful thought. Many struggle with the second question, “What am I “selling?” because “it’s not apparent. Even without a physical or digital product, you’re your name as if it were a brand — to get a job, grow an audience, or achieve other goals.Let’s discuss two critical questions:What’s the goalThis question should trigger many answers and serve as a starting point for brainstorming. Your goal might change after some time, but beginning a strategy with a clear explanation is essential. If your goal is merely to gain more followers or likes, that’s not a substantial goal for an artist. You must dive deeper to understand your motivations and dreams, which will connect to the question: What do you sell?Some possible goals include finding your dream job, publishing a book, getting noticed by a producer, working on a specific project or IP, or creating your brand. Reflect deeply to find your unique goal, often a long-held dream or part of your identity.What Do You Want to Sell?This is where your goal connects with what you want to sell. Once linked, these answers will define ‘how to make this happen’ using social networks — a topic we’ll cover in a future article, the Strategy part.It seems straightforward if your goal involves tangible outcomes like ‘creating ‘an art book’ or ‘hosting’ an exhibition. However, in many other cases, you must accept that you’re yourself as a person, essentially becoming a brand.For many artists, this can feel awkward or unappealing, but it’s essential if you want to use social networks to increase your presence and achieve your goals.This may seem disconnected from how social networks function, but it’s a crucial mindset to adopt before posting differently or more strategically.Even if this seems fundamental or theoretical, I hope it helps you somehow. I’d love to hear your thoughts and whether you’d like to see more in this series.Next, I’ll dive into the concept of social bubbles and social audiences to better understand future strategic directions. New Content on IAMAG Master Classes Online: Blender Master Class - Animate a 1950s Cityscape with a Classic CarIn this Blender Master Course, Šime Bugarija guides you through creating 1950s-style city scenes and animations. You’ll work on two projects: a quick, flexible scene and a detailed, reference-based one.Details: Click here for more informationIf you don't want to become a member and want to only access this course, it's available for $14.99, with unlimited access to the tutorial and all resources.For our premium subscribers or those with the Lifetime option, this new content is available without any extra charges. If you're interested in knowing more about Lifetime access, which gives you access to more than 700+ hours of content and all future content produced by IAMAG, please check this page.Thanks to all who support IAMAG! Becoming a Lifetime member enables us to continue adding more quality content to our platform.
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  in  đŸŽ¨ share-your-art
December 02, 2022

26 Thermae

This work is the first in a series of 26 works on spaces designed with the assistance of artificial intelligence. It started with an internal project that I didn't have time to do, but that I had the intention of producing for a while. It was a morbid curiosity that led me to test it on the first software I found interesting, and voilĂĄ. Almost 100 interactions and two hours later, refining the prompt down to the last detail, I arrived at a result that, even though it wasn't what I envisioned, came close to the meaning I wanted to convey. Funny it wasn't faster. A skilled draftsman, or myself working in 3d would have arrived at the design I thought of at the same time. But in the process, so many interactions were generated with interesting results that I was inspired to make the series with the theme of hot springs and spas. In homage to 26 Bathrooms, by Peter Greenaway, a film that spiritually discusses the question of the meaning and use of the most intimate space in the house, as soon as time permits I will be posting the interactions that emerged in the exercise.

Federico EstevĂŁo

  in  đŸŽ¨ share-your-art
May 03, 2023

Todays LiveStream QuickSketch demonstrated that which I love to do most. Character Studies. I love it when I can put all the pieces together and get a great expression on the face. This guy Tyrell Ellingboe will be featured in the FASA Games, 1879 RPG book, Saudis Sourcebook. coming soon. Created in Photoshop via Cintiq Pro 24.

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  in  đŸŽ¨ share-your-art
October 01, 2023
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Concept design of The Hercules dual mode hero vehicle for the ongoing tabletop RPG Jump Rangers.

  in  đŸŽ¨ share-your-art
May 06, 2023

One brush practice in photoshop.

Digital painting

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  in  đŸŽ¨ share-your-art
September 01, 2023

Something more illustrative today. I made this piece for a Space Challenge, which I stumbled upon on Instagram, and it was so much fun pushing the colors and finding the story.

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  in  đŸŽ¨ share-your-art
April 25, 2023
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Something different today. This is a relighting in UE5 of Megascans' Polar Lab. My theme is Aurora Baleares; guiding the player via color and light, yet balance. If I ever go into the 3D world of game and animation, it will be definitely with lighting. So much fun! I hope you like it. 

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  in  đŸŽ¨ share-your-art
June 13, 2023
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Hello everyone, this is a spaceship design made some months ago. This is probably the first piece I've done with the help of networking with people. I've improved so much just by connecting with others and I hope to get to know you also. Cheers!

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  in  đŸŽ¨ share-your-art
August 06, 2023
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I tried implementing everything I've learned recently on this piece. I hope you guys like it :)

  in  đŸŽ¨ share-your-art
February 25, 2022
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Hey guys, first post here on this cool app!

I wanted to share two warm-up sketches I did over the week in anticipation of allmighty Elden Ring. Can‘t wait to start playing it for real!

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  in  đŸŽ¨ share-your-art
July 18, 2023

Some sketches done during today's live session with Rembert Montald ! Waiting for tomorrow and the next one as well ;)

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