Mao Mornity

Bordeaux, France

Posted

Aug 14 at 05:13 PM

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Second trailer on two made for an upcoming video game project with Etienne Vittani.

https://www.youtube.com/watch?v=Sh5s41IOBVA

During a short month, we were in charge of all aspect of creation. Fleshing a pipeline to work on the same softwares at the same time. Using Unreal Engine and Perforce along with other softwares to flesh assets and environement. VFXs were made with EmberGen.

Spaceship and City were the only asset given by the videogame team, and edited by us.

Cut has been made on DaVinci Resolve.
Environment has been made on World Creator.
Assets made on Blender.
VFXs on Embergen.
Cut, SFXs and music on DaVinci Resolve.

The cut in the link has been edited after our first version, as the game team wanted to put alpha gameplay footage between cinematic renders.

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Posted

Jul 31 at 03:32 PM

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https://www.youtube.com/watch?v=p8C6auf1VkI

First trailer we had to make with Etienne Vitanni for the upcoming game EDEN Discovery.

It was a real challenge as we handled all aspect of production. From making a pipeline to work on softwares at the same time and from different places. We used Perforce to work on Unreal Engine and Blender.
Environment has been made on World Creator.
VFXs on Embergen and Niagara.
Cut, SFXs and music on DaVinci Resolve.

The spaceship was the only asset given by the game team we didn't have the pleasure to make ourselves.

And the hardest part was obviously to fit client needs and ideas.


Posted

Apr 28 at 12:52 PM

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Hey good to be back here. To enjoy this, here is my last personnal work. The second part of my Tokyo car poursuit story started last year. Keyframe work, Blender/Unreal/Photoshop and even a slight glmpse of DaVinci Resolve for a fun trailer. Maybe won't posting all the work made on it to avoid to many images, but let's see.


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