Guido Salto

Posted

May 31 at 04:08 PM

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Started streaming on twitch 2 days ago and i'm working on this type of structure, which is a mix of the dome like structures often seen in Star wars, but with a different feel of materials (wood moxxy concrete) to make them fit in a more moist environment, such as a rainforest. lot of fun to work on, aldo experimented with very low samples rendering (the main one has 8 samples)

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Posted

May 16 at 05:22 PM

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Some experiments i did with converting scans into hard surface procedurally, in Blender, rather than using the geometry node this can be achieved using only the modifier stack in Blender

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Posted

Apr 28 at 11:19 PM

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Today's study consisted in taking a picture(in this case one i shot in Palermo, Sicily a month ago) and trying to make a concept reusing the mood and palette from said picture. the 3d base is done in blender.
The design is loosely based on star wars style architecture, i was really inspired by Clinton Young's work for the shapes and design of the building.
I also went for a more painterly approach.
Not really satisfied with the result but that's what learning is about
process video soon!

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Posted

Apr 27 at 09:55 PM

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One more study from a movie keyframe.

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Posted

Apr 26 at 06:16 PM

Study from a frame from the Movie Blade Runner (1982)

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Posted

Apr 25 at 10:45 PM

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a couple of practice painting ffrom photos (i shot) to practice for an upcoming mentorship.

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